metaphor/marketplace

skill · from the design plugin

/ux-copy

Write or review UX copy — microcopy, error messages, empty states, CTAs. Trigger with "write copy for", "what should this button say?", "review this error message", or when naming a CTA, wording a confirmation dialog, filling an empty state, or writing onboarding text.

  • design plugin
  • Slash command
try it

you ›install the design plugin

metaphor ›Installed design. /ux-copy is ready.

you ›/ux-copy

metaphor ›Loaded the ux-copy skill. What should I work on?

What the agent is told

This is the skill's SKILL.md, exactly what Metaphor reads before the task.

If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.

Write or review UX copy for any interface context.

Usage

/ux-copy $ARGUMENTS

What I Need From You

  • Context: What screen, flow, or feature?
  • User state: What is the user trying to do? How are they feeling?
  • Tone: Formal, friendly, playful, reassuring?
  • Constraints: Character limits, platform guidelines?

Principles

  1. Clear: Say exactly what you mean. No jargon, no ambiguity.
  2. Concise: Use the fewest words that convey the full meaning.
  3. Consistent: Same terms for the same things everywhere.
  4. Useful: Every word should help the user accomplish their goal.
  5. Human: Write like a helpful person, not a robot.

Copy Patterns

CTAs

  • Start with a verb: "Start free trial", "Save changes", "Download report"
  • Be specific: "Create account" not "Submit"
  • Match the outcome to the label

Error Messages

Structure: What happened + Why + How to fix

  • "Payment declined. Your card was declined by your bank. Try a different card or contact your bank."

Empty States

Structure: What this is + Why it's empty + How to start

  • "No projects yet. Create your first project to start collaborating with your team."

Confirmation Dialogs

  • Make the action clear: "Delete 3 files?" not "Are you sure?"
  • Describe consequences: "This can't be undone"
  • Label buttons with the action: "Delete files" / "Keep files" not "OK" / "Cancel"

Tooltips

  • Concise, helpful, never obvious

Loading States

  • Set expectations, reduce anxiety

Onboarding

  • Progressive disclosure, one concept at a time

Voice and Tone

Adapt tone to context:

  • Success: Celebratory but not over the top
  • Error: Empathetic and helpful
  • Warning: Clear and actionable
  • Neutral: Informative and concise

Output

## UX Copy: [Context]

### Recommended Copy
**[Element]**: [Copy]

### Alternatives
| Option | Copy | Tone | Best For |
|--------|------|------|----------|
| A | [Copy] | [Tone] | [When to use] |
| B | [Copy] | [Tone] | [When to use] |
| C | [Copy] | [Tone] | [When to use] |

### Rationale
[Why this copy works — user context, clarity, action-orientation]

### Localization Notes
[Anything translators should know — idioms to avoid, character expansion, cultural context]

If Connectors Available

If ~~knowledge base is connected:

  • Pull your brand voice guidelines and content style guide
  • Check for existing copy patterns and terminology standards

If ~~design tool is connected:

  • View the screen context in Figma to understand the full user flow
  • Check character limits and layout constraints from the design

Tips

  1. Be specific about context — "Error message when payment fails" is better than "error message."
  2. Share your brand voice — "We're professional but warm" helps me match your tone.
  3. Consider the user's emotional state — Error messages need empathy. Success messages can celebrate.

Questions

What is the ux-copy skill?

Write or review UX copy — microcopy, error messages, empty states, CTAs. Trigger with "write copy for", "what should this button say?", "review this error message", or when naming a CTA, wording a confirmation dialog, filling an empty state, or writing onboarding text.

How do I use ux-copy in Metaphor?

Install the design plugin by asking the agent "install the design plugin", then type /ux-copy in the composer.

What is a skill?

A skill is a set of written instructions the agent reads before it starts a kind of task. It changes how the agent works, not what it is allowed to do.

More from design